How To Enable Oculus Link In Settings
Facebook revealed that Oculus Link is at present bachelor in Beta, assuasive owners of uniform PCs to play "Rift-quality experiences" on their Oculus Quest while tethered to the PC with a USB 3 cord.
With Oculus Link now in beta, many users volition be able to jump into PC VR and Rift-exclusive games such every bit Asgard's Wrath or Stormland on their Quest, essentially turning the headset into a Rift while tethered to their PC.
Facebook provided us with steps on how to launch Oculus Link and start using Rift content on your Quest while tethered to your compatible PC. Nevertheless, before you become started, there are some things that you'll demand to ensure are set up and gear up to get before you lot start using Oculus Link.
Ensure your PC is uniform with Oculus Link:
Not all PCs are compatible with the Oculus Link Beta, fifty-fifty if they are "VR Set" PCs.
For the beta launch, only sure GPUs are supported. The NVIDIA Titan X and all NVIDIA GTX 1070, 1080 and 16-series cards are supported. Likewise, all the new NIVIDIA RTX xx-series cards are also supported.
No AMD GPUs are currently supported, but Facebook is "currently working directly with AMD to back up equally many of their cards as possible by the fourth dimension we leave beta and expect to add support for some cards during the beta."
You lot will also need to be running Windows x,have at least 8GB of RAM, a spare USB 3.0 port and a CPU that is equivalent or greater than an Intel i5-4590/AMD Ryzen 5 1500X.
Compatible cords:
For the Oculus Quest Beta, you will need a USB three.0 (either USB C to C, or USB A to C) string to connect your Quest to your PC.
Facebook recommends users cheque that they're using "a high-quality USB 3.0 cablevision capable of supporting data and ability."
Later this year, Facebook will release their own official Oculus Link cord for a "all-time-in-class experience with maximum throughput while using Oculus Link."
Nosotros don't still know which brands of tertiary political party cords will be the almost reliable with Oculus Link, however yous can compare the specifications of your cord to the official Oculus Link cord specifications for description. Facebook representatives too said they've had good results with one string, available for $thirteen on Amazon.
Go along an middle out for more information on confirmed cords that work reliably with Oculus Link in the future.
Update your Quest and Oculus App:
Your Quest firmware must be on at least version 11.0 or higher to support Oculus Link. You can check this, and try and force a transmission update, in the Quest settings.
Your Oculus PC app must be updated to at least version 1.43, which y'all can check by clicking on settings on the Oculus app and scrolling to the lesser of the full general tab.
If your Oculus app doesn't seem to be updating, you can try going to the settings and opting into the PTC (Public Test Aqueduct) releases. If you lot've already opted into the PTC, try turning the PTC switch off and then on once more. In our experience, we've found that this sometimes forces the Oculus app to update, fifty-fifty though it isn't a PTC release. You lot can opt out of the PTC releases over again after the update has downloaded.
Facebook besides recommends restarting your Quest headset before attempting to launch Link for the first time.
Launching Oculus Link on your Quest:
The following instructions should get y'all going with Oculus Link on your Quest:
1. Open the Oculus app on your PC.
2. Plow on your Quest.
iii. Plug your USB iii cable into a USB iii.0 port on your PC, so plug the other end into your headset.
four. If you are prompted with 'Allow access to data', select Deny.
5. Next, you'll exist prompted to Enable Oculus Link (beta), select Enable to brainstorm remote rendering via Oculus Link.
For more info on Oculus Link, yous can bank check out our guide on everything yous need to know here.
Correction Nov. 19: The version number of the PC Oculus software needed for the Oculus Link Beta was wrong in a previous version of this post due to a typo in the Oculus support materials. It is now correct.
Source: https://uploadvr.com/how-to-launch-oculus-link/
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